You don’t need to have read Sun Tzu or Voltaire to have heard some people say that “Life is all about the journey, not the destination”. In fact, you could even hear me say it from time to time. Recently I was having a discussion with a friend, trying to convince me to play aContinue reading “#027. On the journey AND the destination”
Tag Archives: Gaming
#020. On a business of hype
It was recently announced that Crackdown 3 was delayed until 2018. Or more accurately, it was being delayed again.The game was first announced during the E3 conference in June 2014 to great fanfare. It was hailed not only as a console exclusive, but also a vehicle to showcase the power of Xbox One’s Cloud. WithContinue reading “#020. On a business of hype”
#019. On the cost of Free
There is no such thing as free lunch. So goes the adage.How about free beer? If you know the history behind the saying, it comes from a time when free lunches were used to attract people in restaurants to boost activity and revenue. The reasoning was that offering free lunch would entice the customers toContinue reading “#019. On the cost of Free”
#018. On microtransactions and change
I have been thinking about writing on this topic for a while. It has become so much part of the gaming world that it’s soon going to be hard to find a game that doesn’t have any. But thus far I wasn’t sure I had a single point of view on the matter and thoughtContinue reading “#018. On microtransactions and change”
#017. On the importance of a soundtrack
Recently I have been immersed in an old JRPG called Lost Odyssey. It was free for some reason a while ago and I picked it up without much expectations, leaving it aside untouched for a while. I remember when it downloaded, the one thing that struck me was the sheer size of it, which wasContinue reading “#017. On the importance of a soundtrack”
#016. On the length of games
The length of a game has always been a difficult if important matter. Not least because how it is measured or perceived can vary greatly depending on the genre of the game.But in general, how long should a game be, to be satisfying? Or maybe more appropriately, how long can you spend on a game?Continue reading “#016. On the length of games”
#015. On oldies but goldies
Following my recent posts on Vintage Gaming I thought I’d wrap it up with a list of my favorite games on old or very old systems.This is based on memories of fun had as a child, not requests for a port of any kind :) So for someone who never had a console before theContinue reading “#015. On oldies but goldies”
#014. On vintage gaming [2/2]
[Note: This is a continuation of a discussion I started in the previous blog where I covered1. Game Reboots2. Old-school games as-is ports3. HD remakes] I’ll now discuss the 4th aspect of the movement I called vintage gaming. 4. 8-bit game design (pixel art) Probably even more popular than reboots, the resurgence of pixel artContinue reading “#014. On vintage gaming [2/2]”
#013. On vintage gaming [1/2]
[Note: This is a discussion that I will split in two different posts given the breadth I’ll try to cover. So I may in a distant future go back to each sub-topic separately in more details, but I wanted to cover them all together as I think it does provide an interesting fuller picture] TheContinue reading “#013. On vintage gaming [1/2]”
#012. On the impact of Achievements and the psychology of rewards
Achievements have been around for a while now and the hold they have on the gaming world is impressive. Many communities, including TrueAchievements, have been built around them. The impact they have had on the industry is unique and I find it fascinating how they drive behaviour like nothing else before. But how and whyContinue reading “#012. On the impact of Achievements and the psychology of rewards”